Classes focus on entrepreneurship and innovation in the marketplace through narratives, case studies and real life applications. Students are required to complete an original prototype that will be exhibited and presented in an exhibition. Through the prototyping process, students learn to identify and define relevant aspects of a design problem.
Courses teach entrepreneurial thought and action that students can utilize in starting technology companies or executing R&D projects in large companies. Students learn skills including process comprehension, creative research skills and business plan preparation.
Courses provide a grounding in ethical theory and practice in careful reasoning about moral issues with a focus on changes and their consequences. Students are able to identify ethical aspects of actual and possible changes that individuals or organizations may bring about and to describe personal, social and environmental conditions that may inhibit responsible moral decision-making.
Students develop the skills and knowledge necessary to move an innovation from creation to implementation. Students practice thinking critically about leadership’s direct application to innovation and change. Courses apply leadership theory to innovation and change to foster leadership skills.
The Innovation Minor requires a senior project for graduation. Students focus on a multidisciplinary implementation of something novel or new. Seniors experience real world application and utilization of entrepreneurial thinking skill sets.
Required CoursesRequirementsCourse Descriptions
IDS1353 – Creativity in Context
IDS1359 – Creativity in Action
ENT3003 – Principles of Entrepreneurship
EGN 4641- Engineering Entrepreneurship
4 or 3
AEC3410 – Fostering Innovation through Leadership
GEB3017- Leading Organizations (Pre-requisite: MAN 3025)
EGS4038 Engineering Leadership
4 or 3
PHI3641 – Conduct, Change & Consequences: Making Ethical Decisions (GE-H, WR) GE-H and WR only applied for Spring 2017 and later
ENT4015 – The Venture Accelerator
IDS4950 – Innovation Academy Senior Project
All courses must be completed with an overall 2.0 GPA in the minor and a cumulative 2.0 UF GPA.
All courses for the minor must be taken for a letter grade.
All attempts at courses for the minor will be averaged into the minor GPA.
With advanced approval from the Innovation Academy curriculum committee, additional 2000-level and above courses may be substituted for the required courses below.
Creativity in Context
Examines the theoretical groundwork and evolution of psychologically-based research on dimensions of the creative person, process, product and press. This foundation frames the applied learning in the course and offers the necessary background for subsequent coursework in the Innovation Academy minor.
Focuses on the development of creative problem-solving strategies through completion of an innovative project. Students will build upon their work from Creativity-in-Context by developing, testing, and refining a prototype. Student groups present their projects at an Catalyst event called Catalyst for peers, faculty & staff, and business leaders.
Practical, hands-on understanding of the stages of entrepreneurial process. Focus on the decision-making process within a start-up company. ENT3003 Spring 2016 Syllabus
Engineering Entrepreneurship introduces engineering students to the concepts and practices of technological entrepreneurial thinking and entrepreneurship. Using lectures, case studies, business plans and student presentations, the course teaches life skills in entrepreneurial thought and action that students can utilize when starting technology companies or executing research and development projects in large companies.
Fostering Innovation through Leadership
This course provides a foundation in ethical theory, careful reasoning, and decision-making, with a focus on changes and their consequences. Students will assess the responsibilities and rights of both those who might initiate change and those who are subject to its consequences. Students will examine how social and environmental conditions influence moral decision-making, and will learn how to facilitate and improve those decisions and subsequent behavior.
Engineering Leadership is designed to introduce engineering graduate students to the concepts, theory and practice of engineering leadership; effective written and oral communications and presentations; engineering leadership characteristics, individual differences and self-awareness; developing and building teams; managing change, conflicts, and crises; and understanding real-world ethics and core values.
Making Ethical Decisions
This course provides a ground in ethical theory and practice in careful reasoning about moral issues with a focus on changes and their consequences. That focus includes two distinct components. The first is an examination of selected topics involving change so as to assess the responsibilities and rights of both those who might initiate such changes and those who are subject to their consequences. The second is an examination of those social and environmental conditions that make a difference as to how people make moral decisions with an eye towards thinking about how to facilitate better decisions and subsequent behavior.
The Venture Accelerator
This course is a team-based, experiential program focused on the start-up process. It will include lectures, readings, discussions, workshops, and a team-based project. Each team must deliver weekly lessons learned presentations, complete business canvas updates, and prepare a final presentation. Individuals must attend class and complete online quizzes.
Innovation Academy Senior Project
The IA senior project course is designed for IA undergraduate students in the final year of their program. Senior Projects are designed to build on skills acquired in the earlier IA minor courses and emphasize situations and challenges that exist in the “real world.” Specific learning goals and course objectives vary across disciplines but each senior project course provides an opportunity for students to demonstrate a range of professional competencies and communication skills. By incorporating computer simulations, case studies, research projects, etc. students are better able to develop critical thinking and problem solving skills, a learning goal frequently adopted following curriculum review. IDS4950 Summer A 2017 Syllabus